What are some exceptional Scrabble Brand Crossword Game (TM) games?
competition/games/scrabble Added material
Problem
What are some exceptional Scrabble Brand Crossword Game (TM) games?
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The shortest Scrabble game:
The Scrabble Players News, Vol. XI No. 49, June 1983, contributed by
Kyle Corbin of Raleigh, NC:
[J]
J U S
S O X
[X]U
which can be done in 4 moves, JUS, SOX, [J]US, and [X]U.
In SPN Vol. XI, No. 52, December 1983, Alan Frank presented what
he claimed is the shortest game where no blanks are used, also
four moves:
C
WUD
CUKES
DEY
S
This was followed in SPN, Vol. XII No. 54, April 1984, by Terry Davis
of Glasgow, KY:
V
V O[X]
[X]U,
which is three moves. He noted that the use of two blanks prevents
such plays as VOLVOX. Unfortunately, it doesn't prevent SONOVOX.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Record for the highest Scrabble score in a single turn (in a legal position):
According to the Scrabble Players Newspaper (since renamed to
Scrabble Players News) issue 44, p13, the highest score for one
turn yet discovered, using the Official Scrabble Players
Dictionary, 1st ed. (the 2nd edition is now in use in club and
tournament play) and the Websters 9th New Collegiate Dictionary,
was the following:
d i s e q u i l i b r a t e D
. . . . . . . e . . . . . . e
. . . . . . . e . . . . . o m
r a d i o a u t o g r a p(h)Y
. . . . . . . . . . . w a s T
. . . . . . . . . . b e . . h
. . . . . . . . . . a . . g o
. . . c o n j u n c t i v a L
. . . . . . . . . . . . . n o
. . . . . . . f i n i k i n G
. . . . . . . a . . . (l) e i
. . . . . . . d . s p e l t Z
. . . . . . w e . . . . . . e
. . . . . . r . . . . . . o r
m e t h o x y f l u r a n e S
for 1682 points.
According to the May 1986 issue of GAMES, the highest known score achievable
in one turn is 1,962 points. The word is BENZOXYCAMPHORS formed across the
three triple-word scores on the bottom of the board. Apparently it was
discovered by Darryl Francis, Ron Jerome, and Jeff Grant.
As for other Scrabble trivia, the highest-scoring first move based on the
Official Scrabble Players Dictionary is 120 points, with the words JUKEBOX,
QUIZZED, SQUEEZE, or ZYMURGY. If Funk & Wagnall's New Standard Dictionary
is used then ZYXOMMA, worth 130 points, can be formed.
The highest-scoring game, based on Webster's Second and Third and on the
Oxford English Dictionary, was devised by Ron Jerome and Ralph Beaman and
totalled 4,142 points for the two players. The highest-scoring words in
the game were BENZOXYCAMPHORS, VELVETEEN, and JACKPUDDINGHOOD.
The following example of a SCRABBLE game produced a score of 2448 for one
player and 1175 for the final word. It is taken from _Beyond Language_ (1967)
by Dmitri Borgman (pp. 217-218). He credits this solution to Mrs. Josefa H.
Byrne of San Francisco and implies that all words can be found in _Webster's
Second Edition_. The two large words (multiplied by 27 as they span 3 triple
word scores) are ZOOPSYCHOLOGIST (a psychologist who treats animals rather
than humans) and PREJUDICATENESS (the condition or state of being decided
beforehand). The asterisks (*) represent the blank tiles. (Please excuse
any typo's).
Board Player1 Player2
Z O O P S Y C H O L O G I S T ABILITY 76 ERI, YE 9
O N H A U R O W MAN, MI 10 EN 2
* R I B R O V E I FEN, FUN 14 MANIA 7
L T I K E G TABU 12 RIB 6
O L NEXT 11 AM 4
G I AX 9 END 6
I T IT, TIKE 10 LURE 6
* Y E LEND, LOGIC*AL 79 OO*LOGICAL 8
A R FUND, JUD 27 ATE, MA 7
L E N D M I ROVE 14 LO 2
E A Q DARE, DE 13 ES, ES, RE 6
W A X F E N U RE, ROW 14 IRE, IS, SO 7
E T A B U I A DARED, QUAD 22 ON 4
E N A M D A R E D WAX, WEE 27 WIG 9
P R E J U D I C A T E N E S S CHIT, HA 14 ON 2
PREJUDICATENESS,
AN, MANIAC,
QUADS, WEEP 911 OOP 8
ZOOPSYCHOLOGIST,
HABILITY, TWIG,
ZOOLOGICAL 1175
--------------------------------------
Total: 2438 93
F, N, V, T in
loser's hand: +10 -10
--------------------------------------
Final Score: 2448 83
---------------------------------------------------------------------------
It is possible to form the following 14 7-letter OSPD words from the
non-blank tiles:
HUMANLY
FATUOUS
AMAZING
EERIEST
ROOFING
TOILERS
QUIXOTE
JEWELRY
CAPABLE
PREVIEW
BIDDERS
HACKING
OVATION
DONATED
Additional material
[ Editor: the record game of October 2006, from an article by Stefan
Fatsis in Slate, 26 October 2006, "830! How a Massachusetts carpenter
got the highest Scrabble score ever"
(http://www.slate.com/id/2152255/, copyright 2006
Washingtonpost.Newsweek Interactive Co. LLC). The article's links to
the play-by-play and to a photograph of the final board were not
collected. ]
On Oct. 12, in the basement of a Unitarian church on the town green in
Lexington, Mass., a carpenter named Michael Cresta scored 830 points in
a game of Scrabble. His opponent, Wayne Yorra, who works at a
supermarket deli counter, totaled 490 points. The two men set three
records for sanctioned Scrabble in North America: the most points in a
game by one player (830), the most total points in a game (1,320), and
the most points on a single turn (365, for Cresta's play of QUIXOTRY).
In the community of competitive Scrabble, of which I am a tile-carrying
member, the game has been heralded as the anagrammatic equivalent of
Wilt Chamberlain's 100-point game in 1962 or Don Larsen's perfect game
in the 1956 World Series: a remarkable, wildly aberrational event with
potential staying power. Cresta's 830 shattered a 13-year-old record,
770 points, which had been threatened only infrequently.
Since virtually all sports involve variable conditions, comparing one
performance to another is technically imperfect. Consider the absence
of black players in Babe Ruth's day, or the presence of steroids in the
Barry Bonds era. On its face, the new Scrabble records seem to avoid
such problems. No one's juicing in Scrabble. Points in a game are
just points in a game, and Michael Cresta scored 830 of them. On
Scrabble's members-only list-serve, Crossword Games-Pro, most players
have hailed this harmonic convergence of vowels and consonants as a
triumphal moment. But the record-worthiness of the shot heard 'round
the Scrabble world is more complicated than it might look.
Let's begin with the fact that Cresta and Yorra aren't expert-level
players. They know the basics--like the 101 two-letter and most of the
1,015 three-letter words--but they're both rated in the bottom third of
tournament players. In Lexington, where the record was set during the
club's regular Thursday-night session, Yorra is known for trying
implausible words and hoping they're in the Official Tournament and
Club Word List. Cresta has memorized thousands of obscure words (like
those ending in WOOD or starting with OVEN) by reading, writing down,
and tape-recording pages from the Official Scrabble Players Dictionary.
But he doesn't study the highly probable words that are essential for
climbing the competitive ranks. "These are not guys who have low
ratings because they haven't played in many tournaments," Mike
Wolfberg, the Lexington club's statistician, told me. "They have low
ratings because they aren't very good."
So, how did they break the all-time Scrabble scoring record, set during
a tournament by two experts, one of whom has been known ever since as
Mr. 770? The simple answer is that Cresta-Yorra was a fluke. Given
that Scrabble is played in more than 200 clubs and there are more than
200 tournaments a year in North America, the thinking goes, it was
inevitable that Mr. 770's record would fall, especially with the growth
of serious study and an increase in words in the Scrabble dictionary.
But there's more to it than that. To understand how Cresta and Yorra
broke the record, let's take a closer look at the game. Yorra opened
with JOUSTED, a "bingo"--Scrabble lingo for using all seven tiles,
which earns you an extra 50 points--worth 96 points. Cresta then
traded in all seven of his tiles in the hope of getting more-playable
letters, not an unusual move. Yorra bingoed again, very nicely, with
LADYLIKE for 73 points and a 169-0 lead. The first L in LADYLIKE
landed between two triple-word-score squares, giving Cresta a shot at
Scrabble's holy grail--a "triple-triple," covering two triple-word
scores with one word. That's worth nine times the value of the word,
plus the 50-point bonus for using all seven letters.
Triple-triples are rare in Scrabble--I've played no more than a dozen
in a thousand or more games--because they require a confluence of
mathematically improbable events. Cresta's play, FLATFISH, for 239
points, was especially unusual because it contains infrequently
occurring letters (two F's and an H) and isn't a common word. Many
good players would have missed it. Cresta didn't because he had
studied words beginning with F.
Yorra challenged FLATFISH, a reasonable move given the word and its
score, but it was in the official word list, so he lost his turn.
Cresta exchanged tiles on three of his next four turns, while Yorra
bingoed again, this time with SCAMsTER. (The lowercase letter
represents one of the game's two blank tiles.) Yorra told me he had no
idea whether the word was legitimate. (It is.) SCAMsTER was simply
the first possible bingo he saw. That put another letter, the R, in a
triple-triple lane. Cresta, who held I, O, Q, U, and X, recognized he
was three-quarters of the way toward a really huge triple-triple:
QUIXOTRY. (He had studied words starting with Q.) He exchanged two
letters from his rack in hopes of drawing the needed T and Y. From
Cresta's vantage, 57 tiles were unseen, including three T's and one Y.
The probability of pulling one of each was 532 to 1.
Cresta beat the odds. And when Yorra didn't block the open R--because
he played his fourth bingo, UNDERDOG, for 72 points--Cresta laid down
his 365-point QUIXOTRY (a quixotic action or thought).
After making just three plays, Cresta had an amazing 614 points. The
rest of the game was pedestrian. Neither player bingoed again, though
Cresta played the recently added word ZA (short for pizza) for 66
points. When he laid down VROW, a Dutch woman, Cresta passed 770.
Looking at the game as a whole, it's clear that a lack of expertise
created the conditions for the record. The play that enabled QUIXOTRY,
for one, was a clear mistake. When Yorra played SCAMsTER, which scored
65 points, there were eight other bingos available worth 72 points or
more that wouldn't have dangled a letter in a triple-triple alley.
Among them were several common words, including the 94-point dEMOCRAT.
Most players would have taken a few extra moments to search for one of
those moves.
I asked Jason Katz-Brown, a Massachusetts Institute of Technology
junior ranked 10th in North America, to analyze the game. Unlike most
players mid-level and higher, Cresta and Yorra didn't keep track of the
letters they drew on each turn, so it's impossible to fully examine
their possible moves. But we do know what letters they played on each
turn. When Katz-Brown input those into a Scrabble-playing computer
program he co-wrote called Quackle, he found that Cresta and Yorra had
better moves on 14 of their 22 nonbingo turns. One example: Cresta
scored just 30 points using the second blank when he could have held
it and tried for another bingo.
Technically, Cresta's strategy was unsound. Fishing for a
once-in-a-lifetime play might be understandable in a casual game, where
winning is less urgent. But in competitive play--even in a club
setting, where there's less on the line than in a rated
tournament--exchanging letters three times, as Cresta did, to enhance
some combination of Q, U, I, and X is unorthodox at best, suicidal at
worst. (The strategically correct move was to dump the cumbersome Q
and move on.) In Scrabble, the player who waits for the miracle word
usually loses. The implication: Cresta wasn't terribly worried about
whether he won or lost.
"If they weren't really trying to win," an intermediate-level player
named Mike Eldeiry wrote on the Crossword Games-Pro message board, "then
can we really consider it our record? Fun, yeah. Neat, sure.
Promotable, why not? But record, ummmmmmmm, I don't know." Eldeiry
told me the game reminded him of a 600-foot batting-practice home run.
If experts always shot for the moon, he said, "I think they'd have
cracked 850 by now. But they'd have lost a lot of games in the
process."
Most CGP posters defended Cresta and Yorra. Lexington-club regulars
said they just played differently than Joe Expert might have. The
democratic Scrabbling message: Even someone who doesn't study word
lists for hours on end can achieve greatness. "Non-experts often make
suboptimum plays," wrote Rod MacNeil, a top-100 player who witnessed
the game. "This time that resulted in some pretty eye-popping plays.
But they found them." Another expert, John Van Pelt, said, "When faced
with the possibility of playing a Q-X triple-triple, they see it as a
good opportunity to advance their winning chances. So they go for it."
Cresta, who is 43 years old, didn't start playing Scrabble
competitively until a couple of years ago. He told me he loves
learning and playing unusual words; at carpentry jobs he sometimes
transcribes dictionary pages onto walls or sawhorses. In the record
game, Cresta said he went fishing as soon as he drew Q, U, I, and X.
"I wanted to get QUIXOTE down bad, or QUIXOTIC." When SCAMsTER hit the
board, he immediately spotted the possibility of QUIXOTRY. But he also
realized that those other words were possible. "I like to gamble,"
Cresta said. "I'm trying to win the game, but I'm trying to get that
word down, too." Strategy wasn't a big concern. "I'm not playing a
top player."
The difficulty posed by this game, and by games in general, is judging
the role of circumstances in the commission of records. In this case,
the sensible moves would have been just another set of moves in just
another game. The wrong moves produced history. But is that enough?
If 830--or any record--happens as a result of boneheaded play, tactical
ignorance, or the pursuit of a good time, should it count? Or should
records be reserved for those who have earned the right to set them,
and who set them in expert fashion?
Here's what I think: Michael Cresta holds the record for club play,
while Mr. 770 keeps his tournament mark. And here's what Michael
Cresta thinks: "It's really not that big of a deal because I'm really
not that great of a player. If you get two experts together, that
game's not going to happen."
Thanks to Jason Katz-Brown, John O'Laughlin, Seth Lipkin, and Keith
Smith.
-- Stefan Fatsis, author of _Word Freak: Heartbreak, Triumph, Genius,
and Obsession in the World of Competitive Scrabble Players_
[ Editor: a high-scoring constructed game, "decorated window", posted
to the crossword-games mailing list in February 1995 and signed ROTO,
with no other explanation. In the move list, a row number followed by
a column letter starts a word across, and a column letter followed by
a row number starts a word down. ]
O V E R S P E C I A L I ? E D
X O L I
Y U S
P N S
H T A
E F J O E T
N A H I R W I
B I O D E G R A D A T I O N S
U N B E R K E F
T V G A
A W U C
Z A G M T
O E E O
N N R
E U D I O M E T R I ? A L L Y
8 H AD 6
8 F GRADATION 62
8 D DEGRADATION 16
7 C BE 10
D 8 DEV 7
7 A UNBE 6
B 8 IN 2
B 7 AIN 3
6 A EF 28
A 5 HE 5
A 5 HEN 8
A 9 UT 2
11 A AW 8
B 11 WAE 6
12 B AG 3
A 13 ON 4
A 1 OXYPHENBUTAZONE 1508
12
23
C 7 HOB 41
H 8 ARGUMENT 92
H 1 COUNTERARGUMENT 113
6 G OE 2
F 6 JIG 53
1 E SPEC 8
1 E SPECIAL 11
1 E SPECIALIZE 14
1 A OVERSPECIALIZE 21
2 N LI 8
O 2 IS 2
9 N EF 7
O 9 FA 5
O 9 FACT 10
O 9 FACTOR 11
O 1 DISSATISFACTORY 725
66
60
15 F METRICAL 60
15 F METRICALLY 14
15 A EUDIOMETRICALLY 21
M 7 WO 9
M 7 WOK 30
(Q) 0 Agreed that these aren't counted. IF
they suddenly ARE COUNTED, there is
a better solution, omitting Q and V.
IF 100 tiles needed, one of those too.
----
3102
-- ROTO (crossword-games mailing list, February 1995)